Tuesday, October 25, 2016

Modeling Reality with Virtual Worlds

Virtual worlds bring users to a place where they can be free to do whatever they can. Some uses for virtual worlds include: a way to interact with others for casual socializing or business meetings, a way to escape reality for homebound patients that can't experience the outside as others do, or a way to flex creativity through games such as Minecraft and Second Life.

The reasons to use virtual realities can be considers pros. In the article about the people with autism, we see that virtual worlds can help them cope with their lack of social abilities. A con, on the other hand, may be that real face-to-face human connection would be still be lacking. Virtual worlds are just putting a band-aid on the problem in the case of the autistic.

In Minecraft, worlds are built by the users, often block by block. When you consider the connection Minecraft has to Lego blocks, it's obvious that creativity is alive in this virtual world.  A person would share their marvelous build in Minecraft the same way a child would share his latest Lego creation to a parent. Some people just want to share what they've made with the world, and in virtual worlds, it is encouraged.

 In the Forbes article about "virtual world reboots," businesses are beginning to incorporate virtual worlds into practice. I believe virtual worlds will become increasingly popular especially with the rise of VR (virtual reality) in the technology industry.

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